Amadeus ‘spins off’ Holophonix
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Since its initial product launch in 2017, Holophonix technology - which is completely ‘Made in France’ - has been adopted by several major institutions in France and worldwide, as well as by many creators, composers, and artists. In just a few years, the solutions developed by the young startup company became a reference for immersive creation and spatialised mixing, especially for the performing arts field.
“Holophonix technology aims to democratise immersive sound and spatialised mixing for live performances, to break out of the monophonic or stereophonic paradigm - formats that are still mostly used in the field - to offer users and spectators a new experience of live performances with an augmented sound dimension,” says Gaëtan Byk, founder of the brand.
“Nearly two million spectators have already experienced the Holophonix sound during the past five years, in the context of hundreds of creative projects or within the numerous cultural institutions equipped with our technology,” adds Gaëtan Byk.
Examples of the use of its technology and products include The Cour d'Honneur (Main Courtyard within The Pope’s Palace) Palais des Papes during the Avignon Festival, the Théâtre de l'Archevêché during the International Festival of Lyric Art in Aix-en-Provence, as well as within the Pantheon in Paris, and at major live venues across Europe: the Grand Auditorium of the Bibliothèque Nationale de France (French National Library), the Comédie Française, the Opéra de Lyon (Lyon Opera), the Théâtre National de Chaillot (Chaillot National Theatre), the Scala Paris.
Holophonix is also used at the Beijing Stadium in China, at ETH Zurich - the Swiss Federal Institute of Technology, at the Hong Kong Academy for Performing Arts, and more.
“The success of the Holophonix immersive audio solution and the demands we currently have to meet led us to accelerate its deployment. We have to live up to the challenges and the trust that our customers and users place in us,” Gaëtan Byk continues.
Holophonix recently announced the release of two new immersive hardware sound processors. Since 2022, the brand has also been marketing a software-only (macOS) solution, called Holophonix Native, enabling immersive sound creation and spatial mixing on an Apple computer using the app.
“We have nearly 40 orders from the presentation of the new Holophonix 128 and Holophonix 64 immersive hardware sound processors at the Integrated Systems Europe (ISE) trade show,” reveals Gaëtan Byk.
The company recently announced an ambitious three-year research and development project called Continuum in conjunction with IRCAM, Amadeus, and VRTUOZ, with a 1.2m Euro budget, financed by its own funds and supported by the Caisse des Dépôts within the framework of the France 2030 programme.
The company has also decided to set up an employee shareholding system. “This opening of the capital will also allow us to involve our engineers, developers, and historical collaborators in the company's growth,” concludes Gaëtan Byk. The company plans to hire 10 principal employees in the coming months.