USA - Disguise will showcase its latest broadcast and virtual production (VP) solutions at this year’s NAB. Show visitors will be the first to get an early preview of Disguise’s latest release of its Porta broadcast graphics controller, which has been upgraded for Unreal Engine 5.4, and get hands-on with Disguise’s end-to-end xR and VP technology at six exhibition stands across the show floor.
Disguise and its Creative Services division, Meptik, will also be part of several speaker sessions on topics including digital twins, AR graphics, virtual production and ST 2110 with partners such as WWE, NVIDIA and the Portland Trail Blazers.
“From the Olympics to the elections, this is a big year for broadcasters. Teams need to tell data-driven stories more efficiently, while still increasing audience engagement figures,” says Disguise’s general manager for broadcast, Grigory Mindlin.
“At this year’s NAB, we want to show how we can help with a graphics-first approach. Featuring capacity for unlimited LEDs, native Unreal Engine integration and easy stage pre-vis and control; our end-to-end broadcast solution makes any idea possible. And, if you need fast results, our Creative Services team can bring visuals to life for you - so you can show audiences something they’ve never seen before.”
A show highlight will be an early preview of the latest Porta graphics and media controller, which makes it easier to manage LED xR and AR productions without extensive technical expertise. With Porta, broadcasters can control all their Unreal Engine graphics and LED studios through a single user interface - on the cloud or, thanks to the latest update, on-prem.
With support for the upcoming Unreal Engine 5.4 release, including the dedicated Avalanche toolset for motion and broadcast graphics, Porta will bring broadcasters optimised performance including data feed integrations and media asset management.
Throughout the show, technical experts from Disguise and its Creative Services division, Meptik, will be hosting regular talks demonstrating capabilities in VP and XR for broadcast.