disguise rx II unlocks graphics processing power
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When working on any type of creative project, whether it be fixed installations, virtual production, broadcast or even live shows, the disguise workflow enables users to update their content in real-time, delivering astonishingly detailed scenes on the fly whilst also saving time and money on post-production.
Although GPUs are getting dramatically more powerful, the processing power needed to drive the most detailed images means it can still be a struggle to keep frame rates high. The new rx II enhances disguise’s existing cluster rendering solution, which has been engineered to split the processing power of highly detailed or large-scale real-time scenes across multiple rx render nodes.
By splitting up content processing power, each individual machine is only given what its GPU can control. Each render node operates as part of a bigger cluster, allowing for a unified image that is, in reality, the product of multiple machines. The rx II is disguise’s new and improved dedicated rendering node, enabling users to demand far higher quality from their content than previously possible.
The rx II also makes integration more easily achievable - working with leading render engines and key hardware like LED panels and camera tracking systems without any requirement for manual calibration.
“At disguise, we want to stay at the cutting edge of graphics processing - our customers constantly require more performance with engines like Unreal to achieve even more life-like results,” says disguise CTO Ed Plowman. “With the rx II, we wanted to make scalable rendering available to productions of any size, and create a rendering node that perfectly complements the disguise ecosystem.”