Imaginary Labs releases Carbon for Unreal
- Details
David S. Perkins, CEO & chief architect of Imaginary Labs states: “Trustworthiness is the most important aspect of visualization. We want users to trust that what they are seeing in Carbon is a realistic representation of what they should expect to see in the real world. We are devoted to getting this right. At Imaginary Labs, we subscribe to the scientific method, with an open mind towards constant improvement. Combined with our devotion to service, we have built a solid foundation that meets the demands of today and can evolve to meet the challenges of tomorrow.”
“Before Carbon there were no real-time tools to give designers, producers, and video professionals an amazing image quality with an easy-to-use workflow and interface,” notes Tom Thompson, chief relationship officer, Imaginary Labs. “Now with the Carbon for Unreal plugin we can offer tools and assets that had not been available for the needs of the entertainment and event industry. Carbon doesn’t just add to the possibilities of creativity during visualization, it enhances the entire visualization process. That is why we, and many of our beta-testers, consider Carbon for Unreal to be the long-sought silver bullet.”