Martin WPM plays key role in immersive show
- Details
A Umeda Arts Theatre production, the show was scripted by Brazily Anne Yamada, Takaya Okamoto, NatsuTeranishi and directed by Junya Yamada. Takao Osawa performed the role of Japanese ancient wizard ‘Onmyoji’ with next generation video, sound and lighting effects, making full use of latest technologies. This included Martin Audio’s Wavefront Precision platform (WPM) and Sound Adventures immersive 3D, with all outputs controlled by the SARA II Premium Rendering Engine.
Show producer, Junya Yamada, had wanted to create unprecedented special effects with the sound system for this, and so he contacted Iwao Tsurusawa, president of MSI JAPAN Tokyo, Martin Audio’s rental partner. He explained that he wished to create a live show using the Sound Adventures 3D sound system he had experienced previously, and Mr. Tsurusawa’s response could not have been more positive.
The main PA system comprised a pair of ground stacked line array enclosures (eight WPM arrays and two SX118 subs per side) and five stage front fills (all WPM). In addition, seven XD12 were pole mounted in front of the audience area.
The theatre’s installed proscenium L/C/R, along with wall speakers on the upper floor and second floor, those aimed at balcony seats, and a temporary Martin Audio ADORN A55 were set up in the back row of the second tier with a mic stand. In total, 31 outputs were controlled by a SARA II processor, the heartbeat of the Sound Adventures system.
Martin Audio iK42 amplifiers were deployed to the WPM and XD12, and Lake LM44 processors were assigned to virtually all systems, to control both temporary equipment and permanently installed equipment - on the one interface - all connected by a Dante Digital Audio Network. Including the recording lines and backup Pro Tools, the number of Dante patch points exceeded 200.
SARA II supports an external control protocol called Open Sound Control (OSC). Thanks to the technical ability of Audiobrains, the MSI Japan subsidiary, everything was integrated in smart control. They provided the immersive sound engineer, while further engineers were stationed at three separate Yamaha mixing consoles: one for the mics, one for music only, and the last for sound effects. Sitting above that was a separate ‘immersive’ sound engineer.
Audiobrains director Sam Yamashita, who was at the heart of the sound design, explained how it worked. “All three consoles released MMC when engineers hit the snapshot change; those signals were then fed to an external MacBook Pro, from where they were converted into OSC in order to control the SARA II and KLANG, using a special application.
“With so much going on, you can see why we needed a separate ‘immersive’ engineer,” he added. “In fact, I believe this will be essential for the next generation of shows.”