With SpatialSound Wave (SSW), integrated in the new Polarisevolution mixing console by Salzbrenner, sound engineers will have the opportunity to work with 3D sound objects in a highly individualized and personalized manner.
The world's first mixing console with SSW 3D audio technology can be used for mixing live and playback sound as well as for producing impressive shows. SpatialSound Wave can be integrated as an add-on solution with practically any multimedia system available on the market. How SpatialSound Wave works together with Salzbrenner's 'POLARIS evolution' mixing console will be demonstrated in Frankfurt. System control is either automated or can be done in real time via an intuitive user interface.
SpatialSound Wave is based on Fraunhofer's many years of experience in 3D sound technology, such as Wave Field Synthesis. Instead of traditional channel based sound engineering, the system is object oriented, creating an entirely new quality of true-to-life spatial sound reproduction - regardless of the listener's position and the loudspeaker arrangement. The system is suitable for use in live events, theatres, and broadcast.
On 17 April, Fraunhofer will be hosting a one-hour workshop entitled Production with SpatialSound Wave, in the course of which experts from Salzbrenner Stagetec Mediagroup will be demonstrating the integration of the Fraunhofer sound system with the Polaris mixing console.
(Jim Evans)