The RSD SoundMan virtual sound system features in the newly renovated museum, easily and quickly integrated with an e:cue lighting and show control system.
The Netherlands - The Airborne Museum 'Hartenstein', in Oosterbeek, has reopened after an extensive renovation including Richmond Sound Design's SoundMan-Server Virtual Sound System software. The Commissioner of the Queen and the commanders of the British and Polish paratroopers officially opened the museum on Sunday, 20 September 2009.

The entire museum was renovated and extended with the addition of The Airborne Experience (September 1944). This exhibit, which leads the visitor from the para-landings, through the streets of Holland, to the 'Bridge too Far' at the Battle of Arnhem, is unique in Europe.

Concept designers Tinker Imagineers were asked to bring the battle back to life in the newly constructed 900 square meter basement. Entering this subterranean extension of the museum you are immersed in the war events of September 1944. Historical guns, impressive sets, overwhelming video images, sound and lighting together make this a journey that appeals to all senses. Set builders Kloosterboer built the impressive setting which brings many realistic visual effects to life.

Commissioned by Tinker, Rapenburg Plaza of Amsterdam provided the lighting design, media-control, all lighting, audio-visual and Show Control equipment and also handled the entire installation and programming. Close collaboration between Rapenburg Plaza, the museum, Tinker, Kloosterboer and media content company Tungsten has succeeded in an impressive total experience.

Rapenburg Plaza used RSD's SoundMan-Server for the 24-track audio control and playback system and an e:cue lighting and show control system for other media elements. "This combination of systems is a proven, easy to program, easy to edit, and an extremely reliable solution," say Richmond Sound Design.

Bart Wermuth, the e:cue programmer and AV specialist responsible for this project said: "It was great to work with the combination of the RSD SoundMan-Server and the e:cue System. While I was programming the lights, Sierk was programming the SoundMan-Server with his Medialon set. When we both were ready, I could easily implement the SoundMan-Server control commands in theoverall e:cue programmer file. Especially because we had not a lot of programming time at all, this was a great way of working. The complex audio soundscape and all the audio effects were no challenge for the SoundMan-Server!"

(Lee Baldock)


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