Stage Precision controls Rocket League
- Details
bright! studios - a visual design and technology studio based in Frankfurt - created engaging visual ‘hero shot’ content for the tournament using innovative show control software from Stage Precision.
“We were tasked with creating modern player introduction videos that were shown before each team to hype up the crowd,” explains Leon Herche, creative producer at bright! studios.
“The team at Rocket League used a completely new approach at this year’s tournament. We began by building different scenes in Unreal Engine and playing the content through LED walls. We used motion control systems from Marc Roberts and used the tracking data to create intense camera movement that couldn’t be done by hand. Stage Precision’s Shield plug-in was a crucial part of this process.”
The Rocket League 2022-23 season was divided into three splits: Fall, Winter and Spring, with each split hosting three regional events; an Open, a Cup and an Invitation. Teams of up to 16 earned points during the regional events and international majors to qualify for the Rocket League World Championship, which was broadcast across the world from the 8th - 13th August 2023.
bright! have been working with leading competitive games and esports organisation EFG - who are behind the Rocket League championship - for several years. The new vision for this year’s hero shots led the design studio to build the content using a workflow from Stage Precision.
Shield is Stage Precision’s virtual production and augmented reality plug-in that’s designed to unlock the full potential of real-time 3D creation with Unreal Engine. “We used Shield to control the different scenes that we had built in Unreal Engine, but also to switch levels and trigger the team logo on the LED wall. We used SP for lens calibration, data tracking and scene control.
“Using tools from Stage Precision meant that we were able to create a quick workflow to efficiently shoot all 26 teams,” furthers Herche. “Additionally, by incorporating augmented reality, we could give information in video feeds that didn’t need to be added in post-production, which saved on time.”
The Rocket League project took four days to set up and complete, all thanks to the reliability of SP. bright! also used the new Ruby 2.6F LED wall from ROE for the project to create a low light atmospheric setting without losing accurate colours, which further enhanced the visual delivery.
“What Stage Precision offers is ideal for esports events. The good thing about using Shield and SP is that you don’t have to worry about anything, you can control blueprints, variables and more; everything is possible with the built-in engine tools. It’s incredibly easy for every artist to use, too, even if you have never worked with it before,” concludes Herche.
“It’s also helpful that you have a tool that can handle everything from tracking data to lens calibration at the same time. You don’t have to rely on additional software, you’ve got it all at your fingertips with Stage Precision.”