The new Bitmap Fixture Engine is a radical new concept, allowing users to patch virtual fixtures comprising of a layout of real fixtures. Content and media server style effects can be applied across any parameter of these virtual Bitmap Fixtures. Standard Effects Engine features and playback priorities work in harmony with the results and offer un-paralleled creativity.
RDM bi-directional communication is now supported in version 3.2 when using MA DMX output hardware directly connected to fixtures. This allows configuration, status and monitoring of RDM compliant devices, with RDM information now being available throughout the console.
The grandMA2 console web-remote now includes a full range of remote access possibilities. Playback view, Executor sheet and Preset pool view are now accessible and fade, delay and output layers are included for all sheets. Network nodes can now also be accessed via web-remote allowing full remote configuration. Additionally, the MA Network Switch can now be managed from within the grandMA2 Setup/Network window.
The Update and Store functions now have independent option settings which refines the workflow when managing present content.
Internal timecode generators have been added to populate the multiple network-wide timecode slots and cues now have the additional option of being triggered directly by timecode.
The MA VPU (Video Processing Unit) has received some important new functionality. MA VPU is now a 64bit application which supports the Hap-Codec enabling use of content exceeding HD resolution and alpha channel transparency. Closer integration of MA VPU within the grandMA2 console software allows new smart dialogues for real-time content manipulation and MA VPU pixel mapping playback priorities are now resolved.
(Jim Evans)